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Imhotep Khem
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Posted - 2005.04.06 16:08:00 -
[1]
I am about to buy my first phoon. I have been a Tempest pilot for a while so some of my thoughts are theoretical.
First, 800mms are better than 720mm. Sure the 720 track better, but if your a Minmatar pilot worth your salt, by now you should know your way around the tracking issues. 800 at ranges <=20km outdamage the 720s. The 800s are a short range gun after all. presently I use 1400s in L3 missions and hit every thing beyond 25km in general, so Im not worried about tracking.
My plan for the phoon is this. Short range only;
H 4xDual 425mm 4xSiege or Cruise maybe smart bomb, whatever fits.
M Webbifier 100MN AB or MWD 2x cap recharger
L large armor rep medium armor rep 3xhardners 2xcap relays
Since it has a large drone bay it is essentially a short range ship. I won't use gyros since they will only help 1/2 of my damage output. its basically a tank centric short range ship, and that is what I plan to do with it. I can use 8 drones at a time, probably go for 9 when i start flyin the phoon. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.04.06 20:27:00 -
[2]
Originally by: DrunkenOne Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
The cargo hold is pretty big. I don't think ill run out of ammo. I always come back in my probe after the mission to loot so I dont need any spare space anyway. 720s are underpowered for the big ships. I used them when I was minmatar BS <= 3, but not anymore. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.04.07 13:14:00 -
[3]
Originally by: Rexy Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
I'm counting on it to enhance the range of my 425mm Autocannons. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.04.08 03:45:00 -
[4]
Originally by: Rexy it only gives your autocannons 1-2km extra optimal, if anything i need to remember to keep range when going in close...
Exactly. with those few extra km you can push out and get better tracking. Anyway its working for me. Its not like wearing 1400s with a rack of gyrostabs though. with the 1400 setup i jump into deadspace, and if they are not on me, i sit there and annilate everything in the are in a few shots each. With the phoon i gotta crawl up to them all. MUCH more time consuming.
I think I will use the phoon when jumping into a hot zone. But if range is possible ill go with the Tempest. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.06.01 18:18:00 -
[5]
some dot figures for your pleasure (24 seconds)
Gunnery 5 Medium Projectile 4 Large Projectile 4 Surgical Strike 4 Rapid Firing 4
720mm howitzer w/EMP 343/24s average.
Dual 425 w/EMP 574/24s average
Dual 650 w/EMP 612/24s average
800mm w/EMP 642/24s average
720 has almost twice the tracking of the 800, thus its going to get a higher average that you see above when shooting smaller ships like cruiser and frigates. Compare these numbers to unskilled torps @450 and you can see why one prefers the guns. Im not including the ship ROF bonus either. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.06.12 13:12:00 -
[6]
Originally by: Ohotnik Imhotep, how did you get that data? are you using some sort of log parser? (i am not questioning it, only curious).
According to the data, 800 will have nearly double damage of 720s. I started testing different set of guns on my phoon last week, and like the way 720mm work, but I still feel that 3 800/650s will outdamage them. The only downside is the range. 720s can hit at 45k easy for quite good damage for breaking up those spawns.
I usialy have: 4 siege + 3 650s + remote repair (for drones).
These numbers are pure math based on the stats of the guns and whatnot. I did do testing a long time ago though and 800s do have nearly double damage of 720s when you get below about 20km. When you go higher, the 720s begin to shine over the 800s.
The large guns seem to be missing a medium range tool. So much mission fighting is at medium range that 720s still are awesome. And of course I am talking about T1 720s, T2 would probably beat out the T1 800s.
I have a nice phoon setup going one. Did have to add a RCU to fit it though. Makes me wonder if its really a Tempest setup in disguise  ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.06.20 23:05:00 -
[7]
Originally by: Spektral perhaps a slightly different idea,
4 siege/or 4 large AC 4 heav nos
1 mwd/ab 1 sensor booster 1 webber 1 scrambler
lo 2 large rep 3 hardener (kin,exp,therm) 2 pdu 2 or 1 rcu 2 and a damage mod
please excuse the foramt of the post, but am extremely tired
This is nice, but I tend to drop the large rep for a medium rep and hardners. But Ill have to consider this. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.09.24 23:22:00 -
[8]
Im considering buying 4x1200 T2. Medium range is a bit better with new shield skills and 1200 arent bad.
So I can change my 1400s for some 1200s and my cruise launchers for some siege launchers. At medium range I can use a target painter that will help the guns and the missiles. Plus the drones can get in the mix a bit. Im thinkin this.
H 1200x4 siegex4 M Large Shield T2 Target Painter Shield Hardner Scrambler L PDSx2 RCU ???
Im gonna buy the 1200s and see how it feels.
Honestly though, Projectiles are known for their large falloff. The optimal bonus is out of place. It favors range in a ship that has low power and a huge drone bay...Probably a helluva ship for fleet combat with 1400s and remote armor repairers in the other high slots.
____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2005.11.07 05:01:00 -
[9]
Originally by: Luke13172 ...
2x1200 Prototypes (fusion) 2x1400 Scouts (fusion - have nuke also incase I need to snipe something) 1xArby Rocket Launcher (defenders) 3xArby Heavy Launchers (widows and havocs)
1xLif Booster Rocket 1xSensor Booster 2 1xEM Hardener (named) 1xLarge Shield Booster (named)
3xBalstic Controls (named) 4xGyro II's
Full Load of Wasps
The nice thing about the typhoon 50/50 setup is you can mix your damage mods. No point in using 4xGyro II when they are progressivly diminishing return on each one you add.
Try using 2xGyro II and 2x Ballistic Control Module II. That should up your overall damage as long as you are 50/50 guns and missiles. ____ If your not dyin' your not tryin'. |
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